God Of Conflict Ragnarök Overview: A Mighty PlayStation Sequel

Actually, nothing anybody can say will dissuade a sure set of PlayStation followers from taking part in God of Conflict Ragnarök, the most recent main Sony unique starring Kratos, the god killer himself. After years of ready, the hype for this extremely anticipated sequel has exploded past management. And whereas I’ve just a few qualms, I’m right here to report that, sure, Ragnarök is excellent and can possible fulfill of us who cherished 2018’s God of Conflict and wish to expertise additional journey with Kratos and his boy.

God of Conflict Ragnarök, out November 9 on PS4 and PS5, is the follow-up to 2018’s gentle franchise reboot, which moved Kratos from the land of Greek gods to the world of Norse mythology. It additionally aged him up, gave him a younger son to take care of, and tasked the 2 of them with spreading the ashes of Faye, Kratos’ spouse and Atreus’ mom. (Spoiler warning: Should you didn’t end 2018’s God of Conflict and care about what occurs, skip the following paragraph.)

That seemingly easy activity led the 2 on a large-scale journey involving gods and monsters, and helped the pair develop nearer. Sadly, additionally they invoked the ire of Odin’s former spouse, Freya, by slaying her son Baldur. And Baldur’s dying triggered Fimbulwinter, a three-year season of ice mentioned to precede the world-ending battle generally known as Ragnarök. In the meantime Atreus discovered he’s half-giant—generally known as Loki to his mom’s individuals—and Kratos found a mural depicting his dying. Enjoyable instances!

All of these story threads proceed in God of Conflict Ragnarök, which rapidly establishes that Fimbulwinter is almost over—which means the world will finish quickly by way of Ragnarök—and that the now-older Atreus has been sneaking out to search for clues about his big lineage and to probably uncover a solution to stop the cataclysm. Odin takes notice, ultimately forcing Kratos, Atreus, and mates to work collectively to foil the god’s scheming, save the world, and hopefully change destiny to forestall Kratos’ demise.

Kratos hugs his son tightly in a foggy forest.

Screenshot: Santa Monica Studios / Sony / Kotaku

Huge epic stuff! However don’t fear, not like people on-line currently, I gained’t spoil any of what really occurs. That in thoughts, what surprises me most is that whereas the general narrative is extraordinarily large-scale and epic, the sport spends most of its time centered on the connection between Kratos, Atreus, and their mates.

Certain, Ragnarök is coming and Odin—probably the most highly effective gods in all of the 9 realms—is attempting to avoid wasting his personal pores and skin, however that’s probably not what this recreation is about. The better focus is on Kratos and Atreus. The younger boy isn’t a younger boy anymore and he needs to dwell his personal life and turn into his personal man. Kratos isn’t coping with that very nicely, falling again to his previous methods to guard and management Atreus. This results in pressure, an absence of belief, and a few powerful moments. Their relationship is the center of the sport, and even once I’d sigh upon encountering one more door puzzle, I’d push ahead as a result of I needed to see what occurred subsequent.


Like its predecessor, Ragnarök is a third-person action-adventure; meaning loads of fights, and I imply a lot! Fortunately, the killin’ is nice, with fight feeling each heavy and responsive. Every swing of your axe or slice of your blades seems good, sounds highly effective, and feels satisfying. This time round you begin out with each the superior ice axe and the fiery Blades of Chaos.

This additionally means fight is a bit trickier from the beginning, with extra complicated engagements forcing you to modify up your weapons to counter totally different enemy varieties sooner. Ultimately, you purchase a 3rd weapon, a magical spear, that matches completely into the fight toolbox, however which I gained’t spoil past that.

Sony / Santa Monica Studios

The massive distinction this time round is that you simply don’t solely battle nasties as Kratos, but additionally as his son. When you might give Atreus instructions within the earlier recreation, this time round you get to truly play as him as he goes on his personal adventures—typically with out his dad figuring out. These Atreus segments assist shake issues up and preserve the fight from getting too stale, because the younger son is way more range-focused along with his bow and magic. These sequences additionally give Atreus extra time to turn into somebody past that child Kratos referred to as “Boy” on a regular basis.

One specific prolonged Atreus phase across the recreation’s midpoint is one in every of my favourite components from all of Ragnarök. Spectacular stuff. Whereas it’d upset some followers, I’m glad Sony Santa Monica was assured sufficient to sideline Kratos at instances to offer his son extra focus. The Arbiter ranges in Halo 2 have been a horrible mistake, however right here the hero swap works and helps make Atreus a fully-formed character past simply “the son of Kratos.” And greater than only a minor detour, Atreus has his personal weapons, expertise, and talents you may improve and tweak all through the sport.

Mockingly, that additionally provides to one in every of my greatest issues with Ragnarök: an excessive amount of menu fiddling.

I can’t stress sufficient how irritating I discover all of Ragnarök’s varied armor, weapon, and skill menus. Each few hours throughout my 35-hour playthrough the sport added extra stuff to handle and tinker with. You’ll be able to improve each piece of armor and gear. Some weapons and armor must be crafted with a mix of two or three of the sport’s dozens of crafting supplies and currencies. You can too equip talents and runes, and guess what, you may improve these, too. You additionally must handle a number of talent timber, every of which accommodates expertise that you would be able to (yep!) tweak and improve.

Kratos stands on top of a small hill and looks out at a large, desert-like area.

Screenshot: Santa Monica Studios / Sony / Kotaku

Ultimately, I acquired an amulet that had a dozen slots I might fill with varied combos of gems, and I sighed. I can’t think about Kratos would really need or care about all these items. I do know I don’t. Whereas I assume some gamers will get a kick out of min-maxing all of the stats and expertise; creating particular builds and whatnot, I simply acquired uninterested in all of it. I’m right here to tear enemies in half and toss round a giant ol’ axe, to not stability my taxes by way of seven totally different menus. Fortunately, when you simply choose two stats and improve every thing round these, you may largely ignore all of the fluff and nonetheless find yourself a strong god-killer.


Whereas at instances God of Conflict Ragnarök can really feel extra like a giant DLC than a full sequel, it additionally tries to increase on the formulation of the primary recreation. One instance of this may be present in a number of the large, open-world-ish areas the place you’re free to discover and full side-quests and aims in no matter order you select. These segments remind me loads of the same moments in Uncharted 4 and Gears 5. Like these video games, Ragnarök doesn’t go full open world, however as an alternative makes use of these bigger areas to experiment a bit.

These freeform segments will possible be controversial. I favored how they slowed issues down and let the characters speak extra as I explored for collectibles and improve supplies, however I think about some gamers will discover these areas too large and empty, devoid of motion or enjoyable. The one factor I consider everybody will agree on is that these sequences, like the remainder of the sport, are crammed with puzzles. Maybe…too many?

A few of Ragnarök’s puzzles will be amusing to determine, hanging that excellent stability between being exhausting sufficient that you simply really feel good fixing them and simple sufficient that they don’t turn into roadblocks to progress. However far too most of the puzzles find yourself feeling like busywork, only a solution to sluggish you down time and again. And frustratingly, one mechanic involving triggering magic arrows with parts is much too finicky, usually not working when it ought to. It’s a bummer that the second half of Ragnarök has so many of those puzzles, which kind of ruins loads of the later aspect dungeons and puzzle rooms.


Past the annoying puzzles and incredible fight encounters, I used to be actually struck by how usually Ragnarök simply lets issues breathe. The sport is crammed with quiet moments, a few of which might go on for so long as you need.

One standout includes Atreus, Kratos, Mimir, the blacksmiths, and some others all gathered round a small desk and consuming a meal collectively in awkward silence. The sport simply enables you to sit there for so long as you need as characters fidget about and attempt to make small speak. One other concerned Atreus skipping stones on a river. Once more, you may skip this second or stick round and hearken to characters speak, inform tales, or share their emotions with you.

A screenshot shows Kratos and his son eating dinner with friends near a fire.

Screenshot: Santa Monica Studios / Sony / Kotaku

That’s to not say God of Conflict Ragnarök is a quiet recreation. It’s a visually spectacular and thrilling journey that, a minimum of on PS5, runs at 120fps and is crammed with gore, motion, and intense moments of destruction. Nevertheless it additionally by no means forgets the actual focus ought to at all times be on its characters. Kratos and Atreus are the center of this new period of God of Conflict. Ragnarök gives them loads of quiet moments and allows you to see simply how a lot they’ve grown and developed since 2018. Attending to see the journey they take collectively to succeed in this new level of their lives is really my favourite a part of this sequel.

Sure, the axe is cool. Certain, the fights are tons of enjoyable. And I undoubtedly loved exploring each nook and cranny of the massive worlds you get to go to. However what stored me glued to my PS5 for practically 40 hours was the story of a son changing into a person and a father attempting to determine how he feels about that. I most likely might have loved this story a tad extra with about half as many puzzles and talent menus, besides, I discovered myself smiling, feeling glad, because the credit rolled. As I mentioned at the beginning, God of Conflict Ragnarök is excellent.
 

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